The epic battle between the Autobots and Decepticons has spanned galaxies and more than 10 million years. The Transformers continue to fight a galactic war for Supremacy; the evil Decepticons, led by Megatron, seek to conquer and rule, and the heroic Autobots, led by the noble Optimus Prime, fight to protect and preserve.
The Ultimate Transformers Store offers a huge range of collectibles and toys for the Transformers fan, from the classics up to the new movie products.
Product Description Play for control of planet Cybertron - the robot's transforming world. In this edge-of-your-seat version of Risk, you can transform the game board to defend your army, or block and destroy encroaching opponents. Flip and transform your game pieces to switch them from strength to speed as you strategize about the best way to fight across different territories. No batteries required. For 2 to 4 players.
Risk XI - TransformersNovember 23, 2009 David Shapiro(Milwaukee, Wi) 1 out of 1 found this review helpful
The latest incarnation of Risk is the new Risk Transformers edition. If the heart of every Risk game is the conflict and the combat system, the soul of the game is the theme. The theme for every edition of Risk is some epic confrontation. From the classic version where players are attempting to conquer the world to Napoleonic battles, the realm of Lord of the Rings, ancient gods, the universes of Star Wars and Narnia and now a battle for the planet of the Transformers. Once again two powerful titanic forces are attempting conquest. Though this is a four player game, as with Lord of the Rings Risk, there are only two factions. There are four sets of different colored units plus four Transformer commanders/leaders each with a unique ability so the game is playable with as many as four players.
Very often when there is a series of games, the various sequels fail to offer variety; they are simply a rehash of the previous game employing a different setting. (Carcassone, Monopoly, Trans America/Europe, etc.) While other series present gamers with a different experience with every new edition. (Settlers, Command & Colors, etc.) Fortunately, for fans of Risk, each new game varies significantly from previous releases. Each of the games has a unique feel. Strategies that are rote in one game are completely inefficient in another. Such is the case with Risk Transformers. Consider the following:
Classic Risk - The original game has been surpassed by it's siblings in almost every way but the last edition (2003) presents the best version of Mission Risk to date and a terrific two player scenario.
Castle Risk - Total chaos, no real cohesiveness.
Napoleon - Very serious it is an attempt to introduce historical scenarios into the Risk format. As such, the scenarios are not necessarily balanced. This version introduced plastic miniatures into the game.
2210 - A serious, challenging game that introduced auctions, commanders, an additional board and presented the player with significantly different routes to victory. The core of this game can be found in three other Risk games (Godstorm, Clone Wars and the Original Trilogy edition).
Godstorm - This is a mix of 2210 and Magic. The commanders of 2210 have been replaced by a pantheon of mythical gods. The cards, and in particular, the card combos, are tremendously more powerful than that in 2210 . While this was intended to represent the power of these mythical gods, it serves to introduce radical changes during the game boarding on near chaos at times. As with 2210 and Napoleon, this is a serious game with a steeper learning curve than a standard Risk game.
Lord of the Rings - Building armies and creating empires is secondary to the search for points (missions). This was the first version that presented the players with a viable team/two player version.
Narnia - An extremely stripped down version of Risk it retains the combat mechanic while eliminating almost all strategic considerations. This game has the lowest piece count of any version of Risk. The nature of the system prevents the tit-for-tat struggles that often occur in a Risk game as one player tries to revenge a perceived injury; the game system determines the area to be attacked.
Warriors/Dragon Hordes - this is the card version of the classic game themed with fantasy creatures. It plays quickly and is portable. While some have had difficulty accepting the alterations, it is a good rendition nonetheless. Note: I am assuming that both decks (Warriors and Dragon Hordes are included as the game is incomplete with only one deck.)
Clone Wars - The first in a set of games based in the Star Wars universe and derived from the system first introduced in 2210. Quick playing and a lighter learning curve than in 2210, the game presents the players with great strategic and tactical choices. This is another game in which two player or team play is indicated.
Original Trilogy - The second game set in the Star Wars universe. This game employs many of the mechanics introduced in 2210/Clone Wars and is designed for three players. Each of the three factions has a different set of goals that conflict with those of their opponents. Though it can be played with two (or, they claim 5 players) the Trilogy edition is optimal at three players.
And now to Transformers Risk.
Transformers Risk is a simplified version of the game when compared with all of the previous editions save Narnia. It is not as complex, nor does it offer the empire building concepts found in the classic edition. This is simply a six turn, knockdown battle. With a nod to the popularity of Eurogames, control of the most spaces at the end of the sixth turn is the goal. Risk Transformers is to 2210 what Heroscape is to advanced Battlelore or Nexus Ops to Twilight Imperium. There is little if any long term strategy but a whole-lotta fighting. This is definitely a beer and pretzels game. As with games such as Tempus, the only scoring is completed in the last turn and the five previous turns are simply positioning for this final scoring.
One of the unusual factors of the game is the relatively low piece count. Though there are methods for generating a large group of reinforcements (card combinations), these events are quite rare. This actually serves to increase the tension in the game as one cannot afford to simply lose units as cannon fodder; each of the units is precious. The collection and submission of sets of cards for additional armies is not present in the game. Other than some of the cards, the only method for gaining reinforcements is the total zone (territory) count and the control of specific sectors (continents). Most spaces commonly hold only one or two armies.
As with every other version of Risk there are cards that can be earned during the game. One card is awarded each turn that a player conquers an opponent's zone. Considering that there are only six turns to the game that means a player can only obtain six cards throughout the game. The cards serve two purposes: the first is to present the player with some bonus opportunities such as additional armies or altering the die result in some way. The second purpose is to morph one of the four special zones (territories) on the map. An example in the rule book suggests that a player plays a combination of these cards and generates a large number of armies. Though this is possible, it is highly improbable. With only six cards possible during the game and the tense, near desperate situation that players reside in, it is unlikely that anyone would hold back on an army generating card.
There are two types of spaces (with two of each type) on the map that are unusual, not just for a Risk game but for any game. There are two spaces that are circular and can be rotated during the game. Arrows on the space indicate which two zones border the space. These spaces can be rotated with one of the cards earned as described above. What makes this interesting is that a player can create a barrier by altering the position of the arrows, effectually preventing a possibly devastating attack. Of course an opponent may burn a card and morph the direction of the arrows again but these cards are so few, so precious that it is not an easy decision.
The second type of space is the factory space. As with most Risk games there are 42 spaces on the board. In Transformers, two of these spaces can be morphed (I believe that is the term they use) into a factory that will produce additional armies for the resident of the space. In addition to this, it becomes an additional space on the board increasing the total count to 44 spaces. It requires a card to open the factory and an opponent, with the proper card, may close the factory (in which case all of the armies produced that remain in the factory are crushed). This can significantly alter the positions and strength of the players in the game.
All of this serves to present a game that is great for a quick, fun battle. Risk Transformers could easily substitute for the times when you might want to play Nexus Ops or Heroscape. It is light and quick enough that players unfamiliar with the system will not be hampered with a difficult learning curve and sufficient strategic and tactical requirements to entertain for the period that it lasts. (The game should play in an hour or less.) It has a vaguely Eurogame feel.
Is it the best Risk yet...nope, but it is satisfying and fits nicely into the Risk collection of games as none of the other versions serves the same purpose. Considering that it costs less than many card games today, this is more bang-for-your-buck than I have seen in quite a while.
Super Happy!October 20, 2009 L. Brown I ordered this game from Amazon at the same time that I ordered product online from both Best Buy and Kohl's. This was the first order that I received and it was in perfect, playable condition! My boyfriend and I are very happy.
Gameplay rules are too vagueMarch 21, 2009 R. Flowers(Marietta, Pa) My 10 year old came across this game at an extremely discounted price while we were shopping. Being a huge Transformer fan and having dabbled at the original Risk game at a park program over the summer he wanted to buy this. I havent played Risk in many years and do not remember anything of the gameplay. We have tried several times to play but the book is so vague. He loves games that involve extreme strategy and he is very good at it. Is there a site maybe where we can go for a better grasp on how to play this game? Seems such a waste to have just sitting on a shelf
Only for Transformers nutsFebruary 24, 2009 P. Bockos I bought this game at a steep discount without any real love for Transformers thinking it would be like old fashioned Risk. I've played it once but that may be the end of the line for its playability.
The "quirks" in this version (leaders who change from car to robot with different advantages, war factories that you need to "open" and strange sector/country names) make it a less fun game than the original and the lack of clear rules means you have to make up rules on the fly to adapt. I'm going to buy the original instead.
If you really love Transformers then you might like this though.
Nice twist to classic, but only 4 players..January 12, 2009 Robin(Las Vegas, NV USA) Just as the title says, nice game to change up the original Risk, Major con for my family is that it's a 4 player game maximum.
Stay tuned to seibertron.com for all your Transformers related news!
Transformers: Bumblebee #4 Reviewed - Something Happens! In the new lineup of IDW TRANSFORMERS comics, it's really hard to compete with THE LAST STAND OF THE WRECKERS. And then it's also just as hard to not be quite as bad as TRANSFORMERS ONGOING is. This is exactly the kind of book we have here, something in between the fun, and fantastic story of LSOTW, and the overly 'drawn' out and serious TRANSFORMERS ONGOING series. Puns intended always...
So here you have a review of the middle child of the IDW TRANSFORMERS books, TRANSFORMERS BUMBLEBEE Issue #4.
The series has been slow-paced until now. Snail slow. Its art does not lend one to openly love it, or berate it (like its two brother titles), but at least you don't need name drops, or tags everywhere to know who's who. The book's cast of characters is stuck in neutral, not really seeming to grow or change, all hiding from the government now that they have been duped.
And yet with one single issue (albeit, the last issue), we now 'RATCHET' things up a notch, so to speak, as Bumblebee deals with the situation he created in the last issue.
LAST ISSUE SYNOPSIS: SpOiLeRs
Bumblebee feels time running out on his newly found freedom, as Skywatch seems to get closer and closer to discovering his little secret, and thus, putting a quick end to any ideas the Autobots had of escaping this alliance that they so hastily joined.
But wait! We have a savior for Bumblebee and friends, as the creator of the control board for their badges left his spare around for the bots (and cons) to track down to his home.
Ratchet and Wheeljack communicate to Bumblebee that with the right tinkering, the next time the board is activated it can burn out all the control badges! Hooray shouted the Autobots...
Boo shouted the readers as Bumblebee used the poor, lonely daughter of the engineer to procure the control board, offering her false friendship and security for the ability to modify the board, under the false pretense of protecting her father (That statement sounds a lot like one of those, 'your mother tells you what your father always says is a lie, and your father says what your mother states is always true...OUCH!).
Anyway issue #3 left us with bad feelings all around as Bumblebee gets the job done, but at what cost to his conscience?
Enter Issue #4 (which takes place before events in TF ONGOING #5). Since nothing happened last issue something has to happen this issue. It is only a four issue mini-series, right? It's now or never!
In that sense the story in issue #4 does pay off. As I said, something does happen. Something that might make you actually want to pick this book up this month, and not ignore it. Something so spoilerific that I cannot mention it anymore specifically here, or IDW would have my head for ruining the book for everyone.
What I can tell you is expect that Skywarp is FINALLY ready to make his presence felt, as he takes the penultimate step in being prepared for Megatron's supposed return to Earth. His goal is nothing less than Autobot enslavement, and to beat Soundwave, and Starscream out for the spot of Megatron's right-hand lackey. Who knew Skywarp cared for such things? We do now.
The issue mainly focuses around Bumblebee, Skywarp, and the father and daughter that Bumblebee was using/protecting. Credits to Ratchet and Wheeljack for their straight-faced performances as uncaring robots, and to Cliffjumper for his devil-may-care scene stealing attitude.
Be on board as we see humans inside a transforming TRANSFORMER. Whether they are squished or not, you'll have to see for yourself.
Stay tuned as the young, reluctant, heart-on-his-sleeve hero/leaderbot makes some drastic changes to his thinking, and perhaps, makes the ULTIMATE sacrifice!!! (Or maybe something else entirely).
**Story Note** Does anybody else cringe when they see Blaster and wonder why the control badges are even a factor with him around? Seriously, he's the communications dude. He can't 'jam' a little Earthman made signal? Blaster, Blaster, Blaster, one too many Kremzeeks jumping in and out of your chest plate, I guess. Might want to work on that jamming thing if your group is ever set free, even though they probably should not have been duped in the first place. Shenanigans all around!**
Like I said, it is way too easy for me to ruin this comic for you (and thus, the series), so I suggest a purchase if you have been paying attention to the Bumblebee series at all. This one is interesting, and exciting (sort of). Some readers will no doubt still be disappointed, as the story is still revolving around humans, and showing the Transformers as pretty helpless beings compared to the might of the human race! GO EARTH!
If you read my reviews, you know I don't break down every aspect of the book. Mostly I just pick up on story points, and comment some on overall art. These are the two aspects that are the reasons we read the comics, so to me they are the most important to comment on. I'm not a page by page guy, nor am I one who will give away the main 'GOOD' stuff. I want you to still read it for yourself, and make your own conclusions, and maybe even pop back into my review, and think to yourself, ;quot;oh that's why he said that comment that made absolutely no sense.;quot;
Thanks for reading. Pick up the book if you want, or don't (and wait for the trade), but if you've been waiting, like me, for something to happen in this series, well, you can actually say that something actually did happen in it after reading issue #4.
Check out the five page preview here, if you want to get a feeling for the book. Then head to your local shop and pick it up this WEDNESDAY, if you're interested in reading the rest before a trade is released down the road.
Written by Zandar Cannon and art by Chee, Cover by Chee and Guido Guidi
When BUMBLEBEE has a change of heart and goes back to help a little girl whom he had used to discover her father;rsquo;s secrets, he finds himself pursued by the terrifying and unstoppable SKYWARP! BUMBLEBEE;rsquo;s big adventure as leader of the AUTOBOTS comes to an explosive and thrilling conclusion!
Transformers: Bumblebee
32pg.
Color
$3.99 US
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In-Depth Gallery of Voyager Seaspray It seems the motto at Hasbro productions is 'go big or go home', as we've recently seen plenty of our favourite mini-bots become Goliath in larger class sizes. The latest is Voyager Seaspray. While we've seen Seaspray several times throughout the new year, nothing gets as in-depth as this. Courtesy of chenkofs from HK-TF, the figure set for release this summer can be seen up close and personal right now!. Check it out below!
Be sure to check out the rest of the gallery here.
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Video Review of RPM Soundwave A few months ago, we saw RPM Soundwave before in packaging. It seems that the figure has hit mass retail and has ended up in the hands of Transformers collector and Youtube member fxfranz. In the review, he goes over as much as you can with an RPM figure. The RPM line looks to be selling strong, as the concept will stay with Transformers, unlike the now defunct Robot Heroes. Thanks to the watchful eye of Energon Pub member cannonfodder4000, you can check out the review embed below or via Youtube.
Keep it at Seibertron.com for the fastest Transformers news on the net!
WST Shockwave out of package pictures Seibertron.com member Torneira has received JustiToys Operations Commander, otherwise known as WST Shockwave. Being a cool person, Torneira shared some pictures of this cool little toy and a bit of a review:
Hi,
I have received World's Smallest Transformers Operations Commander Shockwave today and would like to share these pictures of him with you all.
Use caution when transforming. He transforms just like the original.
Very detailed character, but the only flaw is that the balljoint of his right arm (the one with the hand attached) came pretty loose.
Other then that he is a great addition to the collection.
You open Bruticus'fist by pulling his thumb that is held by 2 pins, (easily detached when using excessive force) and put him in place and click it back.
I noticed that his trigger can be pushed down just a bit like the big one did.
Well that's about everything I can say about this figure.
In summary, it's a cute novelty and a fun, if flawed figure....
Japan Resident and Seibertron.com member Diem has gotten his hands on the latest Disney Label figure - Donald Duck. Disney Label mixes Transformers and Disney characters into one. The first was Mickey Mouse and Optimus Prime, while this time around Bumblebee and Donald Duck are as one. However the third figure in Disney Label line, Buzz Lightyear does not resemble a Transformer, but simply transforms. Check out what Diem has to say about the Takara figure below.
Like his precursor Mickey-Robo he's a scout-sized figure with a voyager-sized pricetag and has been designed more for display or novelty.
He's got a couple of fun features in robot mode. His snorkel can slide up onto his forehead, and pressing a button on the top of his hat makes his mouth open and close for traditional Donald-style incoherant ranting. The ;quot;real;quot; Donald is inside Donald-Robo's head and automatically pops up when the head is turned. Unlike Mickey he comes with an accessory: a surfboard which is rather awesomely styled to look like Donald's body with a yellow beak-like section and a red cross on a blue background. The surfboard (or skateboard, I guess) has a minicon-esque button on it; plugging the board into Donald's foot causes the engine and exhaust pipes to pop up.
The figure itself is fairly hit-and-miss. He boasts only modest articulation (ball-jointed shoulders, rotating neck, waist and ankles, flip-down feet) and suffers from kibble-issues. His car doors are stuck on his arms and his headlight farings are stuck to his legs. Worst of all, his car mode bonnet, roof and boot all end up on his back as kibble. It's not an unforgivable problem since Donald canonically has a lot of junk in the trunk and the silver used for the car parts is the same as the silver used for his hands, face and lower torso (ie. what would be white on the ;quot;real;quot; Donald) so the kibble does look kinda like a tail. It restricts his waist movement though. Also his hands are moulded open.
Transformation is way tricker than on Mickey. I would have felt confident that a young child could easily transform Mickey but Donald is nore elaborate. He's something of a shellformer and folding his various little tabs and pegs in. It'll present no problem to anyone who's transformed a movieverse figure or Universe Sunstreaker but it may be worth noting for anyone planning to buy this for kids.
The car mode is very small and neat with a small amount of undercarriage kibble but no other real problems. The driver Donald pops up semi-automatically and is seated in the middle ofvthe car, oddly enough. The surfboards mounts neatly to the top of the vehicle. I like the faction badge on the front
I guess his paint scheme in vehicle mode is one of the big points of contention for most fans. The bonnet, roof and hood appear to be styled after Herbie the Love Bug while the doors and wheel-arches are yellow. I'm not going to go into possible explanations or excuses as to why this is but I think the colours will grow on people. It's not unusual to see real life cars (especially beetles, and especially at the beach) having paint jobs like this.
In summary, it's a cute novelty and a fun if flawed figure but it's up to you whether you can afford to drop that kind of money. The figure is obviously far less TF inspired than Mickey who was more or less half Disney, half Optimus Prime, so it may be harder to justify fitting it into your collections.
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Transformers 'Ongoing' #4 Reviewed Mix Transformers comics and exalted news administrator tigertracks_24 and you've got one very entertaining review. Check out Transformers Ongoing #4, as the drama and action continue this week...
;ldquo;If there is one thing the history of evolution has taught us it's that life will not be contained. Life breaks free, expands to new territory, and crashes through barriers, painfully, maybe even dangerously.;rdquo;
;ldquo;No, I'm simply saying that life, uh... finds a way.;rdquo;
-Dr. Ian Malcolm, Jurassic Park (by Michael Crichton)
;ldquo;Megatron acted as if the humans were beneath his attention. But he couldn;rsquo;t have exterminated them even if he wanted to. Life will find a way.;rdquo;
-Thundercracker, Transformers Ongoing #4 (by Mike Costa)
As you can see, Dr. Ian ;ldquo;Thundercracker;rdquo; Malcolm, has been doing some deep thinking during his recovery on Earth. He studies the plants, the buildings, the weather, and of course, the television signals. He;rsquo;s trying to find a greater purpose for himself, and the Transformers on the planet. After making an ultimate sacrifice that finds him to be the enemy to some of his brothers (;lsquo;All Hail Megatron;rsquo;), he looks to the future, and what it might mean for himself and his fellow Decepticons. For some reason, Skywatch seems to be able to find a lot of Transformers that were able to move and transform to hide, but could not find the remains of Thundercracker as he had some epiphanies laying, crawling, and rusting in the streets of the Decepticon demolished New York City.
;ldquo;But the Autobots were in hiding, too. The humans took away their victory, just as they took away my war.;rdquo;
;ldquo;So we fell in behind the only one who can lead us. The cheat. The fast-talker.;rdquo;
As Thundercracker narrates his version of the story, another piece of the story is getting unfolded from the more omnipresent point-of-view. Swindle and his Decepticons and Hot Rod and his Autobots, make final preparations to their ship for the trip off of Earth. Their tentative alliance seems to be taking both groups in a direction that before was unheard of in the Transformers war.
And here we have an interesting set of relationships happening. We get to start to see a side of Hot Rod that we had not really seen before, he;rsquo;s showing he;rsquo;s more than a little conceited. Of course, a certain bot knows it, and is playing on this part of him.
;quot;I just want you to know we see what you;rsquo;re doing. Your followers, and me... We see your destiny. You know what they;rsquo;ve started calling you? Rodimus Prime.;quot;
-Swindle
And to make matters worse, after his appearance in Bumblebee #2, Ultra Magnus makes his way to this Autobot group, still a dually appointed officer of the Tyrest Accord, etc., etc., and he is not happy with Hot Rod and Swindle;rsquo;s arrangement. Magnus and Swindle have more than a little history, and this leads to...won;rsquo;t spoil it for you.
The Transformers are 'transforming' in a way we have not really seen before, and it drives this issue, and the next few to come. It leads to conflicts of old ;lsquo;tried-and-true;rsquo; ideas and alliances, and leads to...unknown, uncharted ways of thinking and being for our favorite characters.
All this leads up to what looks to be a very exciting issue #5 next month! Do you still care about Transformers Ongoing? No. Yes. I hope so. It is getting better. When read alongside the other two books, we are seeing quite an interesting interweaving of stories that when read individually are fun, and interesting, but when read together, they really are creating a wonderful story in this IDW-verse.
For the record, I still don;rsquo;t like Don;rsquo;s art as much as I do Nick Roche;rsquo;s (Transformers Last Stand of the Wreckers). I think I like it better than Chee;rsquo;s (Transformers Bumblebee) though. Each book has a nice style to it, but Don;rsquo;s really, really is a stretch as it is much more of a new direction when compared with the other two styles. I could get on board with the intricate looking bodies, and panels everywhere, but the faces, and heads, they still seem to bother me a little too much. I have gotten used to them though, so I can start paying attention more to the story, and worry less about my dislike, and uncomfortableness with Don;rsquo;s designs of faces and heads in this series.
It does seem that the writing and the art do head nicely in the same direction as we see the Transformers making changes in new and interesting ways in Transformers Ongoing #4. One can then see why Don might have tried to adapt a new style, as adapting and transforming old habits seems to be the theme here by Costa. But...
;ldquo;Yeah, but your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.;rdquo;
-Dr. Ian Malcolm
I;rsquo;m sure Mike and Don did think if they should change our Transformers, even if we don;rsquo;t think so. I;rsquo;m interested in their direction, hopefully, it will continue to intrigue us.
Thanks to IDW Publishing and Seibertron.com for the ability to read this issue a day early, and review it for our community. I love the Transformers comic book mythology, and while I am always a bit cautious with all the reboots, and new ways, looks, etc., I still enjoy a good story, good art, and Transformers, and IDW is still allowing us to do this, even if it is not exactly what you or I would like to see, or read happening.
Pick this issue up. It gives us some very good insights into Mike Costa;rsquo;s writing direction (which he also talks a little about in a column in the end ;lsquo;letter;rsquo;s page;rsquo; of this book). And I would say it makes a pretty big impact tremor for the whole Autobot and Decepticon IDW future.
;ldquo;That is one big pile of s***.;rdquo;
Nah, it;rsquo;s not, in fact, I am quite sure you will enjoy this book much, much more.
Transformers Ongoing #4 is due to be released this week in comic stores everywhere! You can see our coverage of the five-page preview here!
Credits:
Written by Mike Costa
Art by Don Figueroa
Colors by J. Brown
Letters by Robbie Robbins
Associate Editor, Denton J. Tipton
Editor, Andy Schmidt
Seibertron.com - The Ultimate Transformers Resource!
PE-01 Shadow Warrior Pictorial Review When we first sawPE-01 Shadow Warrior, we thought it was a possible Classics Rumble/Frenzy. Four months down the road, the third party figure is ahead of it's release schedule and looks to have been shipped off by many of our site sponsors. One of the first fans to get the figure is Slave, a member of the Canadian Transformers website Cybertron.ca. He's taken several pictures, has written a review of the figure, and even goes over the figure's transformation! We've taken some samples for your viewing pleasure, and you can check it out below.
*He is really tiny, I was really surprised to see the size of the box he came in. I thought I ordered an old Cassette Tape. He's actually a little bit taller than a Match box.
*His Backpack Guns can be stored in his Cannons
*He's very loose in Shadow Commander's hands
*Incredibly detailed and perfectly articulated
Be sure to check out the entire gallery and review in the forums of Cybertron.ca.
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Voyager Seaspray Video Review The month of February has been Voyager Seaspray's time to shine. He's been revealed several times, most notably in our coverage of Toyfair 2010 here. To top it all off, we have a video review from famous Youtuber peaugh. He goes over the usual - articulation, gimmicks, posing and transformation. You can form your own opinion of the figure by checking out the video embed below or via Youtube.
The dates for Seaspray's release are still to be announced, however we can speculate that we should be seeing the figure sometime in the summer.
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PE-01 Shadow Warrior Video Review Famous kitbasher FrenzyRumble has uploaded a video review for PerfectEffect'S Shadow Warrior.
You can check it out by clicking here or right here on seibertron.com.
If you like what you see just check out our sponsors to purchase him!
Stay tuned to seibertron.com for all your Transformers related news!